
- #Everspace 2 ships how to#
- #Everspace 2 ships install#
- #Everspace 2 ships update#
- #Everspace 2 ships pro#
Or those who haven’t watched Erik Schrader, our one-and-only Community Ambassador talking about the all-new Vanguard light fighter class during its reveal stream, here’s the nuts and bolts description and a nice äktschon shot from GeometryPrime, one of the most active space photographers on our Discord: The Vanguard is a lightweight, highly maneuverable reconnaissance ship with a high emphasis on speed/mobility and defensive measures.
#Everspace 2 ships pro#
Now, let’s have a look at our new gameplay trailer, produced by Lol_bye, one of our Kickstarter backers (of course, we’ve compensated him like a pro for his excellent work)! In fact, since he became such a beloved shop dealer, we’ve decided to write a proper side mission for Banjack, shedding some light on how he ended up in that abandoned scrapyard in the first place. He has his charming TTS voice back by popular demand from the community and because we also think TTS just perfectly fits his character. And yes, all new and previous content is fully voice-acted… except for Banjack, the adorable scrapyard robot. Technically, you’ll have to play through the new main story to unlock the jump gate yourself, but you’ll find the way.
#Everspace 2 ships update#
It sounds easy, but one of the most critical tasks for any update is left to Sven Lohse, our Technical Director, who has moved his mouse and clicked a few buttons to open the jump gate to Zharkov on Steam and GOG for all Early Access/GiD pilots. Now, before you jump cut to the bottom of this release to check out the 150+ changes this update brings, let me put a spotlight on several team members and external partners who’ve been hard at work to hammer out yet another meaty content update. Changes based on the experimental build are marked with the prefix (Exp). You’ll find the official changelog at the bottom of this news. The team acknowledged and fixed most of them, while a few improvements have to wait until the next major content update, currently scheduled for fall (or spring if your home base is on the Southern hemisphere of planet Earth). You all provided very useful feedback on the overhauled game balancing and also flagged a number of bugs that slipped through the cracks. Grab a drink, sit back, and relax! What was intended to be a short & snappy news beat about the official Zharkov release on top of all the information shared in recent news updates, became our longest news update so far, covering the 2nd major content update of EVERSPACE 2 in-depth, as well as some important studio and community-related news.įirst off, a big shout to all the daring test pilots who smoke tested the experimental release opened up a few days ago.

#Everspace 2 ships install#
Devices you install into your ship will also be able to have different modes, coupled with the system that keeps devices unlocked it gives you a lot of room to play with all sorts of combinations in your ship equipment and functions.Zharkov Grand Opening, The Vanguard, New Story Content and Companion, New Gameplay, New Gear, Crafting UI/UX Improvements, Technical Improvements Ship devices will be based on player progression in EVERSPACE 2, so once you've found an item it will remain unlock and you can install/remove devices at will.
#Everspace 2 ships how to#
They said they have more ideas on how to let players further customize their ship and they will be sharing more on that when they're ready.

Not only that though, they've also worked in new texturing and modelling techniques with advanced details and materials so player ships will have "much higher per-pixel details on the exterior and interior ship surfaces" and going by the ships they teased it's going to look awesome: EVERSPACE 2 turns this up all the way to 11 and then some! All player ships will be based on a modular component system, allowing a great variety in the overall look and feel of the ship across hulls, wings, stern/stern engines, cockpits, and attachments. A little paint job and changing their weapon systems but not too much else. In the first game, you only got a couple and there wasn't much in the way of making them your own.

What I am most excited about though, is how customizable your ships will be in EVERSPACE 2. However, it looks like they won't be randomly generating planets and it seems there will be a set amount you can do this across as they're going to focus on planets important to the story and overall game experience. Since they've thrown out the roguelike gameplay, replaced with a big persistent open world one new part they're focusing on is being able to fly across a planet and engage in combat there as well as in space. As ROCKFISH Games continue developing the crowdfunded space combat sim EVERSPACE 2, they've gradually showed off more footage and revealed more info.
